My Portfolio

This portfolio presents a variety of projects related to human computer interaction design. Please feel free to contact me.

Personal Inventories

Design Research (1st Place)

Energy Challenge

Eco-visualization

Imagine Cup 2008

Interaction Design (1st Place)

Ambient Plant Interaction

Ubiquitous Ambient Display

Senior Travel Buddies

Interaction Design

Sustainable Bloomington

Strategic Design

Holy River Ganga

Experience Design

My Disney Memories

Experience Design

Chinese Shadow Play

Web Design

Knowledge Base

Usability Evaluation

All Other Projects

A variety of other smaller pieces







Our design space explored notions of caring & sharing and creating new objects vs. augementing existing objects within the domestic ecology.



Numerous ideation sessions led to our final concept.


A glimpse at our initial working interactive prototype.

Methods Used

Personas
Ethnography
Cultural probes
Surveys
Ideation
Body storming
Cultural sense mapping
Participatory design
Prototyping


Tools Used

Sketching
Illustrator
Microsoft visual studio
C#
Phidgets
Weight sensor
IR distance sensor
LED 64 controller
LEDs
Plant pot


Cultural sense mapping from our initial contextual interviews.

Photos from cultural probes revealed nurturing plants was a common everyday domestic practice.

Participants logged a variety of reflections on their everyday lives and activities as a part of our cultural probes.

After multiple iterations of sensor and software calibration we developed a working interactive prototype.

Ambient Plant Pot

A ubiquitous computing project that involved rigorous user research and resulted in a plant pot embedded with ambient displays to subtly stimulate social connections among elderly citizens and their separated loved ones.


Date: August 2007 - December 2007
Collaborators: Heekyoung Jung, Micah Linnemeier, Selvan Thandapani
Deliverable: Design Document, Note, Prototype

The Design Problem

The design problem for our graduate pervasive computing course was to design a ubiquitous device to improve the well-being of elderly citizens. Given the opened nature of this problem, we conducted rigorous iterations of user research and concept ideation to develop a final design concept addresses the social and emotional needs of elderly citizens. The ambient plant pot conveys ambient information about local and distant family members’ plant health through a series of LED displays. The plant pot provokes participants to consider how their separated friends and family are doing through the subtle enrichment of a familiar domestic object and practice. Please see our design document and final paper for a more in depth description of our research and outcome.

Our Design Process

Our design process is characterized by in depth user research to develop a design that builds an already familar domestic practice and fits within the domestic ecology of our target group.

After conducting a literature review examining the trends in technology use of elderly citizens, we developed a series of personas to guide our explorations of the design space. We performed numerous ethnographic observations within the homes of elderly participants to gain a better understanding of common routines and interactions in their everyday lives. During these contextual interviews we took inventories of meaningful objects within their homes and conducted cultural sense mapping exercises. We then developed a series of cultural probes provoking participants to reflect on their personal and emotional relationships with objects, places, and people in the course of daily life. The themes of caring—the desire to support or nurture social relationships—and sharing—the longing to covey stories through communication—emerged from cultural probe results. Numerous concepts we developed addressed these needs, however the ambient plant pot presented the most compelling case to harmonize with our target population’s existing domestic ecology and patterns of everyday life.

Final Solution

The ambient plant pot uses plant health to convey the broader emotional climate of households to separated members through ambient information.

The ambient plant is intended to connect family members living in separate homes by sensing local plant moisture levels and displaying this information through a series of colors produced by LEDs on a plant pot-based display. An additional display conveys the condition of the separated household plant, allowing members to keep track of each others’ respective plants. In this context, the everyday practice of nurturing houseplants becomes a symbolic act to contemplate the broader emotional climate of a separated loved one’s domestic household. Additionally, when a family member is in close proximity to their plant, the pot in the distant household begins to glow brightly to convey a loved one’s temporary presence. The ultimate desired outcome of the ambient plant is not to replace direct forms of communication (such as telephone and face-to-face interactions), but rather support social connection among separated family members through subtle enrichment of a familiar domestic object and practice.

Publications

Odom, W., Jung, H., Hazlewood, W. (2008). Reflective Inquires: a multi-dimensional approach to user research. In workshop proceedings of on Designing for Engaged Experience. OZCHI 2008 Conference.
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