In this design research project, we developed a design space to explore new aesthetics of interaction related to the experience of using digital photography. In our paper, we describe initial findings from participatory design workshops we conducted, offer sketches on new photo application concepts, and present future implications for the design of more meaningful digital photography experiences
In this information visualization project, we iterated through a user-centered design process to create an interactive visualization of a primate subset of the animal kingdom for children between the ages of 6-11. Some of the tools used included sketching, network workbench (for radial tree & guess visualizations), photoshop, and flash.
I developed an online database and website for the Society for History of Technology (SHOT) International Scholars program. This site cataloged and retrieved information about fellowship applicants and was used by committee members from around the world to input new information relating to proposal reviews. I used XHTML, CSS, SQL, & Perl/CGI to develop this site.
In this project, I developed a new video application concept for Facebook. After analyzing the site’s information architecture, I examined the problem of incorporating new video applications in web 2.0 sites. I then developed a new video mashup concept using design sketches and wireframes.
In this ongoing project, I worked on a team to conduct ethnographic observations of popular university sports-themed social areas. Findings from these observations were used to inspire the design a sports-themed online social space that was prototyped in second life.
As a member of the Entertainment Computing Research Group, I took part in a design project to prototype the experience of playing a sports mini-game that could potentially be introduced within a larger online social and interactive world. Experience prototyping often proved to be a useful method to better understand user experience, prior to the development stage.
Throughout my coursework in pervasive computing, I developed applications to run on Windows CE 2003 and Symbian smartphone operating systems. These programs performed operations such as allowing users to input, edit, and retrieve information from a phone database as well as scrape weather information from an external server and present it locally on a mobile phone prototype.
Our course project problem was to design an intuitive user-centered thermostat. We initially developed serveral personas to represent our broad target user group. After researching common thermostat use problems, we mocked up our first design as a paper prototype. We then developed a Flash-based thermostat, which further testing revealed it to be simple and effective feedback system.
This project was completed over 1 week as part of a graduate HCI / Design course. The problem was to design an intuitive multiple choice e-learning program. After sketching a paper prototype, we developed a user scenario to test our initial design. From this feedback, we developed a Flash-based e-learning program that we conducted usability tests on before presenting the final version.
My undergrad thesis project analyzed the construction and use of Native American websites to illustrate the processes and structures through which online communities are constructed, and how these communities are related to each other structurally and rhetorically. I presented this research at ICOHTEC 2007.